serverconfig.xml uses <property name="..." value="..."/> lines. The ones you will touch:
Server
ServerName,ServerDescription,ServerWebsiteURL,ServerVisibility(2 = public list, 1 = friends, 0 = hidden)ServerMaxPlayerCount: matches your plan'sMAX_PLAYERSServerPassword: written from the Startup variableServerAdmin: useserveradmin.xmlinstead, see Admins
World
GameWorld:Navezgane(the hand-made map) orRWG(random gen)WorldGenSeedandWorldGenSize(6144 default; 8192 costs a lot more RAM)GameName: the save name; changing it starts a fresh save
Gameplay
| Property | Default | Friends server |
|---|---|---|
GameDifficulty | 1 | 2-3 |
XPMultiplier | 100 | 150-200 |
LootAbundance | 100 | 150 |
LootRespawnDays | 7 | 5 |
BloodMoonFrequency | 7 | 7 |
BloodMoonEnemyCount | 8 | 8-12 |
DayNightLength | 60 | 90 |
DropOnDeath | 1 (everything) | 2 (toolbelt only) or 3 (backpack only) |
LandClaimSize | 41 | 41 |
LandClaimExpiryTime | 7 | 14 |
PlayerKillingMode | 3 | 0 (no PvP) or 3 (everyone) |
EnemyDifficulty | 0 | 0 |
AirDropFrequency | 72 | 48 |
Restart after saving. Some world settings (WorldGenSeed, WorldGenSize, GameWorld) only apply to a new GameName.