- TPS and lag: what is actually slow?Server lag, client lag and network lag are three different things. How to tell them apart in two minutes.
- Reading a Spark reportInstall Spark, take a profile, and understand the top three lines of the result. That is where the answer usually is.
- Paper configuration for performanceThe handful of settings in paper-world-defaults.yml, spigot.yml and bukkit.yml that make a real difference.
- Chunk loaders, mob farms and entity limitsWhy one player's farm can lag the whole server, what to allow, and how to cap it without banning farms.
- Pre-generate the worldGenerate chunks once, before players explore them. That is the difference between a smooth SMP and constant lag spikes.
- Typical lag sources in modpacksWhy a 200-mod pack behaves differently from a plugin server, and the fixes that actually help.