- How our solar power worksWhere the electricity for your server comes from and why it changes nothing about performance.
- Why we use refurbished hardware and what it means for performanceWhere our servers come from, how we treat them and why a Ryzen that is a few years old is more than enough for a game server.
- What is Kowalski and how do you ask it properly?The assistant in your panel: what it can do, what it costs, and how to get useful answers instead of vague ones.
- How we hand out ports and why you do not need a dedicated IPShared host name, ports in the 4000 range, and how to hide the port behind your own domain.
- What "unlimited" means here and what it does notPlayer slots, bandwidth and storage are unlimited within reason. Here is where reason ends.
- DDoS protection explainedWhat our protection catches, what it cannot, and what you should do when your server gets attacked.
- Location, hardware and latencyWhere your server physically runs, how the traffic gets there and what pings to expect from where.
- Roadmap: what is coming nextWhat we are building right now and what we are thinking about. No dates we cannot keep.