How much RAM do you really need?

A table by game and player count, what actually consumes RAM, and why more is not automatically better.

1 min readUpdated 2026-09-14Diese Anleitung auf Deutsch lesen →

RAM is the one slider that decides whether a server runs well. Use this as a starting point and watch the panel's memory graph for a week.

Minecraft

SetupPlayersRAM
Vanilla / Paper, no plugins1-52 GB
Paper, 10-20 plugins5-204 GB
Paper, 30+ plugins, big world20-506-8 GB
Fabric with performance mods5-203-4 GB
Modpack, up to 100 modsany5-6 GB
Modpack, 100-200 modsany6-8 GB
Modpack, 200+ mods (ATM, Vault Hunters)any10-12 GB
Bedrock5-202-3 GB
Velocity proxyany1 GB

Other games

GameBaselineComfortable
Rust8 GB12-16 GB (100+ players, plugins)
ARK: Survival Evolved8 GB12 GB (mods, big maps)
ARK: Survival Ascended12 GB16 GB
Valheim3 GB4-6 GB
Palworld8 GB12-16 GB
7 Days to Die8 GB12 GB (8k maps, overhauls)
Satisfactory8 GB12-16 GB (late game)
Discord bot512 MB1-2 GB (music, images)

What eats RAM

Loaded chunks (view distance × players), entities, plugins/mods, and for Steam games the map itself. Player count matters less than most people think for Minecraft; for Rust and Palworld it hardly matters at all.

Too much RAM

A Java server with far more heap than it needs has longer garbage-collection pauses. If your 10-player Paper server sits at 30 % of 12 GB, downgrade. You save money and lose nothing. Upgrades and downgrades are prorated; try and adjust.