Monetisation without trouble: Mojang's rules explained

What you may and may not sell on a Minecraft server, and how to fund a server legally with ranks, cosmetics and support links.

1 min readUpdated 2026-09-14Diese Anleitung auf Deutsch lesen →

Running a server costs money; asking players to help is fine as long as you stay within Mojang's Commercial Usage Guidelines (the EULA you accepted). The short version:

Allowed

  • Cosmetics: hats, particles, pets, chat colours, prefixes or anything else that does not affect gameplay.
  • Access: entry to the whole server or to a mini-game; a monthly fee for everyone is allowed as long as it is the same for all.
  • Capacity: reserved slots, queue priority.
  • Support / donations with a thank-you that is cosmetic.
  • Selling things that apply to all players (a server-wide XP weekend that anyone can trigger).

Not allowed

  • Gameplay advantages for money: better gear, more claim blocks, fly in survival, exclusive kits with stronger items, faster cooldowns. "Pay to win" is exactly what the guidelines forbid, and it also empties servers.
  • Selling in-game currency that buys advantages.
  • Anything using Mojang's name/branding as if official.

How to set it up here

  • Support links on PenguHost: a page per server where players chip in; 100 % of the money lands on your hosting balance (we keep nothing), optionally announced in Discord. Cosmetic thank-yous are your choice. Dashboard → Support links.
  • Ranks and shop: Tebex or CraftingStore connect to the server via a plugin and run the checkout; keep the items cosmetic.
  • Be transparent: a #donate channel that says what the money pays for (hosting, plugins, events) gets more support than a webstore with twenty ranks.

Other games have their own rules. Rust and ARK allow VIP slots and kits; Facepunch bans pay-to-win on servers listed as "Community".