Player limit and view distance: the two numbers that decide your lag

Why view distance is the biggest performance dial, what simulation distance changes, and sensible values per RAM size.

1 min readUpdated 2026-09-14Diese Anleitung auf Deutsch lesen →

Every player loads a square of chunks around them. view-distance sets how far the server sends chunks; simulation-distance sets how far the server ticks them (mobs move, crops grow, redstone runs). Both multiply with player count.

Rules of thumb

RAMPlayersview-distancesimulation-distance
2 GBup to 86-84-5
4 GBup to 2085-6
8 GBup to 40106

Going from 10 to 16 view distance loads 2.5× as many chunks per player. Players rarely notice 8 versus 12; your TPS does.

Set them

server.properties → view-distance=8, simulation-distance=6, max-players=20. Restart. On Paper you can also set no-tick-view-distance behaviour per world in paper-world-defaults.yml and let players see far while the server only ticks close chunks. That is what simulation-distance already does since 1.18.

Player limit

max-players is a soft limit you choose; we do not charge per slot. Set it to what your RAM handles comfortably. A full server that lags is worse than a queue.